Book 3 - Tomorrow Must Burn
Different values: 24
=====================================
object {Book 3 - Tomorrow Must Burn}
    _id : string {Book 3 - Tomorrow Must Burn._id} (all different values)
    folder : string {Book 3 - Tomorrow Must Burn.folder} (same value: 'CwrMm1cNMkuW8LPG')
    img : string {Book 3 - Tomorrow Must Burn.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x19)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {Book 3 - Tomorrow Must Burn.items}
        Length: min=1 max=46
        Value type: object {Book 3 - Tomorrow Must Burn.items.[]}
            _id : string {Book 3 - Tomorrow Must Burn.items.[]._id} (369 different values)
            img : string {Book 3 - Tomorrow Must Burn.items.[].img} (120 different values)
            name : string {Book 3 - Tomorrow Must Burn.items.[].name} (240 different values)
            sort : integer {Book 3 - Tomorrow Must Burn.items.[].sort} (49 different values)
            system : object {Book 3 - Tomorrow Must Burn.items.[].system}
                [acBonus] : integer {Book 3 - Tomorrow Must Burn.items.[].system.acBonus} (4 different values)
                    1 (x8)
                    0 (x1)
                    2 (x1)
                    4 (x1)
                [actionType] : object {Book 3 - Tomorrow Must Burn.items.[].system.actionType}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.actionType.value} (4 different values)
                        'passive' (x58)
                        'action' (x30)
                        'reaction' (x18)
                        'free' (x3)
                [actions] : object {Book 3 - Tomorrow Must Burn.items.[].system.actions}
                    [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.actions.value} (3 different values)
                        1 (x16)
                        3 (x7)
                        2 (x7)
                [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.area}
                    [details] : string {Book 3 - Tomorrow Must Burn.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.area.type} (4 different values)
                        'burst' (x10)
                        'emanation' (x9)
                        'cone' (x3)
                        'line' (x2)
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.area.value} (6 different values)
                        30 (x10)
                        20 (x5)
                        10 (x4)
                        60 (x3)
                        120 (x1)
                        40 (x1)
                [attack] : object {Book 3 - Tomorrow Must Burn.items.[].system.attack}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects}
                    [custom] : string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value.[]} (10 different values)
                            'ghast-paralysis' (x2)
                            'grab' (x2)
                            'ghast-ghast-fever' (x1)
                            'lich-paralyzing-touch' (x1)
                            'rust' (x1)
                            'knockdown' (x1)
                            'giant-scorpion-venom' (x1)
                            'bloodseeker-beak' (x1)
                            'persistent-bleed-critical' (x1)
                            'independent-limbs' (x1)
                [autoHeightenLevel] : object {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel.value} (same value: 3)
                [baseItem] : string {Book 3 - Tomorrow Must Burn.items.[].system.baseItem} (20 different values)
                [bonus] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonus}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonus.value} (15 different values)
                [bonusDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Tomorrow Must Burn.items.[].system.bulk}
                    value : mixed
                        float {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (4 different values)
                            1 (x22)
                            0 (x17)
                            2 (x4)
                            6 (x1)
                [category] : string {Book 3 - Tomorrow Must Burn.items.[].system.category} (12 different values)
                [containerId] : empty
                rules : ignored (Foundry rules object) {Book 3 - Tomorrow Must Burn.items.[].system.rules}
                [checkPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.checkPenalty} (3 different values)
                    -1 (x9)
                    0 (x1)
                    -2 (x1)
                description : object {Book 3 - Tomorrow Must Burn.items.[].system.description}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.description.value} (212 different values)
                publication : object {Book 3 - Tomorrow Must Burn.items.[].system.publication}
                    license : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.license} (2 different values)
                        'OGL' (x363)
                        'ORC' (x6)
                    remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.publication.remaster} (2 different values)
                        False (x363)
                        True (x6)
                    title : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.title} (6 different values)
                        'Pathfinder Core Rulebook' (x183)
                        '' (x150)
                        'Pathfinder Bestiary' (x27)
                        'Pathfinder Player Core' (x6)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder #147: Tomorrow Must Burn' (x1)
                [cost] : object {Book 3 - Tomorrow Must Burn.items.[].system.cost}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.cost.value} (4 different values)
                        '' (x126)
                        'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'rare incense and offerings worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'black onyx, see Table 7-1' (x1)
                [counteraction] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.counteraction} (2 different values)
                    False (x124)
                    True (x5)
                [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage}
                    [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.0}
                        [applyMod] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.applyMod} (2 different values)
                            False (x21)
                            True (x3)
                        [category] : empty
                        formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.formula} (18 different values)
                        kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x28)
                                'healing' (x3)
                        materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.type} (12 different values)
                    [damageType] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x15)
                        'bludgeoning' (x6)
                        'slashing' (x2)
                    [dice] : integer {Book 3 - Tomorrow Must Burn.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.die} (4 different values)
                        'd6' (x13)
                        'd4' (x5)
                        'd8' (x3)
                        'd10' (x2)
                    [gcovwqxwitqchoin] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [v1pnjhfu6e9akqe0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [damageRolls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls}
                    [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damage} (same value: '4d10+6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
                    [1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1cycxm095esv8802nfp5] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damage} (same value: '2d8+13')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damageType} (same value: 'slashing')
                    [1etp12wxjv4icdxijeeq6] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damage} (same value: '2d8+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damageType} (same value: 'slashing')
                    [25qdi08hbxyuyqknl0no] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damage} (same value: '1d4+4')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damageType} (same value: 'piercing')
                    [2a5v83i5qm2ojiv2la4u8] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damage} (same value: '2d10+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damageType} (same value: 'bludgeoning')
                    [30ry283q61e5tvp0a58c9n] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damage} (same value: '2d8+10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damageType} (same value: 'piercing')
                    [57t3wrfmiu5d8mvfwv0g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damage} (same value: '1d6+10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damageType} (same value: 'slashing')
                    [5z0jn95nzbfy6fl9mffu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damage} (same value: '2d10+1')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damageType} (same value: 'bludgeoning')
                    [61u4v3czfap3j7wix8kk] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damage} (same value: '1d4+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damageType} (same value: 'piercing')
                    [6d806tlt43aimk0y6vkl] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damage} (same value: '2d4+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damageType} (same value: 'bludgeoning')
                    [6t7p324t25lffutez0h3oc] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damage} (same value: '1d4+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damageType} (same value: 'piercing')
                    [7irtihljv5nrim5oiv4tns] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damage} (same value: '2d10+7')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damageType} (same value: 'bludgeoning')
                    [7jk0u494x4j2e1m1rjua] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damage} (same value: '2d6+10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damageType} (same value: 'bludgeoning')
                    [7pa1g9i15tvh9dkwvpwj] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damage} (same value: '2d8+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damageType} (same value: 'piercing')
                    [7v107i0ocmq0co5ojwno] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damage} (same value: '2d8+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damageType} (same value: 'piercing')
                    [8rznh6gpd64mz65y83du] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damage} (same value: '1d4+4')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damageType} (same value: 'piercing')
                    [9vvpjen50b7m4t7jh38o1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damage} (same value: '1d6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damageType} (same value: 'spirit')
                    [TOw4WmZ6S3LyVQP9] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damage} (same value: '1d6+6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damageType} (same value: 'piercing')
                    [cdxl7ek81904izua0fvf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damage} (same value: '2d6+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damageType} (same value: 'bludgeoning')
                    [eefv5bjmvxve84gse3hi] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damage} (same value: '2d6+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damageType} (same value: 'bludgeoning')
                    [fyyaovff5te5ds2pj1al] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damage} (same value: '1d6+10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damageType} (same value: 'piercing')
                    [gjyvxyyjlgerl4cq382a] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damage} (same value: '2d6+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damageType} (same value: 'piercing')
                    [gxgl6wu8i1hy90wfx0c3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damage} (same value: '1d8+11')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damageType} (same value: 'bludgeoning')
                    [hkurtc7afid582ku0rn2t7] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damage} (same value: '2d6+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damageType} (same value: 'piercing')
                    [hqxribi4nfs0ehsdcs6he] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damage} (same value: '2d6+12')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damageType} (same value: 'slashing')
                    [j4hrh9efd9x2g3pz4q9z] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damage} (same value: '2d6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damageType} (same value: 'fire')
                    [j5a6ut7s8kcjy3fr9fsu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damage} (same value: '2d8+13')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damageType} (same value: 'slashing')
                    [k2ngv4aerkic2t2616wr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damage} (same value: '3d10+11')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damageType} (same value: 'piercing')
                    [ke8cn35zaiw1tkjjaccn] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damage} (same value: '2d8+9')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damageType} (same value: 'slashing')
                    [kximbn2qmfcdo06nzpte] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damage} (same value: '2d6+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damageType} (same value: 'bludgeoning')
                    [llp28yuxxyumut75lbjp] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damageType} (same value: 'piercing')
                    [mdlvf6jlj5asbjq2dxyf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damage} (same value: '4d8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damageType} (same value: 'void')
                    [n0swlijtd7hk07y2uw6lfb] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damage} (same value: '1d10+11')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damageType} (same value: 'piercing')
                    [nnwivg4lhqkgtje9urvz] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damage} (same value: '2d6+9')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damageType} (same value: 'bludgeoning')
                    [orl4q69bxxvbsmt8ac7g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damage} (same value: '1d6+5')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damageType} (same value: 'piercing')
                    [ox2mo2k6tyn8zoyjc499] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damage} (same value: '1d6+7')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damageType} (same value: 'slashing')
                    jnerqwqmbb2wxnlxlryw : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damage} (same value: '3d8+11')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damageType} (same value: 'slashing')
                    [pukrlvdg1reryegsgfls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damage} (same value: '1d4+9')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damageType} (same value: 'piercing')
                    [rh8m7uv62af14lptgb7n6q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damage} (same value: '1d4+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damageType} (same value: 'piercing')
                    [rhgs5ajmn4raak2pxsha] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damage} (same value: '2d6+13')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damageType} (same value: 'piercing')
                    [ss2emgbz4dnyjhaeej22] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damage} (same value: '2d10+9')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damageType} (same value: 'piercing')
                    [t9dscw71ewehbaqiscddbs] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damage} (same value: '1d10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damageType} (same value: 'fire')
                    [twrwxsm5twjo5g6hgy0l] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damage} (same value: '1d4+9')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damageType} (same value: 'piercing')
                    [v094eynkp9qoylxh96fr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damage} (same value: '1d6+3')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damageType} (same value: 'piercing')
                    [w2w088jjjzleqz9duxxr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damage} (same value: '1d6+10')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damageType} (same value: 'piercing')
                    [wwyhu95d8624fb7s2t8c] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damage} (same value: '1d6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damageType} (same value: 'fire')
                    [x0te6g6tes0j2pp1f4u3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damage} (same value: '2d10+13')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damageType} (same value: 'piercing')
                    [xjr2blcfm6l0z1tdk75q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damage} (same value: '2d8+6')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damageType} (same value: 'piercing')
                    [yb28iheuow9vosx8kmo0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0}
                        damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damage} (same value: '1d4+8')
                        damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damageType} (same value: 'piercing')
                [deathNote] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense}
                    [passive] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive}
                        statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.save}
                        basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.basic} (2 different values)
                            False (x39)
                            True (x10)
                        statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x28)
                            'fortitude' (x14)
                            'reflex' (x7)
                [dexCap] : integer {Book 3 - Tomorrow Must Burn.items.[].system.dexCap} (4 different values)
                    4 (x8)
                    5 (x1)
                    3 (x1)
                    1 (x1)
                [duration] : object {Book 3 - Tomorrow Must Burn.items.[].system.duration}
                    sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.duration.sustained} (2 different values)
                        False (x112)
                        True (x17)
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.duration.value} (17 different values)
                [equipped] : object {Book 3 - Tomorrow Must Burn.items.[].system.equipped}
                    carryType : string {Book 3 - Tomorrow Must Burn.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Book 3 - Tomorrow Must Burn.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.inSlot} (2 different values)
                        False (x6)
                        True (x5)
                    [invested] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Book 3 - Tomorrow Must Burn.items.[].system.frequency}
                    max : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.max} (2 different values)
                        1 (x5)
                        3 (x2)
                    per : string {Book 3 - Tomorrow Must Burn.items.[].system.frequency.per} (3 different values)
                        'day' (x5)
                        'round' (x1)
                        'turn' (x1)
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.value} (2 different values)
                        1 (x5)
                        3 (x2)
                [group] : string {Book 3 - Tomorrow Must Burn.items.[].system.group} (12 different values)
                [hardness] : integer {Book 3 - Tomorrow Must Burn.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening}
                    [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage}
                        0 : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.0} (9 different values)
                            '2d6' (x7)
                            '1d8' (x3)
                            '1d6' (x3)
                            '1d10' (x2)
                            '1d12' (x2)
                            '1d10+4' (x2)
                            '2d8' (x1)
                            '2d4' (x1)
                            '1d4' (x1)
                        [v1pnjhfu6e9akqe0] : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book 3 - Tomorrow Must Burn.items.[].system.heightening.interval} (2 different values)
                        1 (x20)
                        2 (x2)
                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.type} (2 different values)
                        'fixed' (x33)
                        'interval' (x22)
                    [levels] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels}
                        [3] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3}
                            [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '10 objects' (x3)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '5 creatures' (x2)
                        [4] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4}
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
                        [5] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5}
                            [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x3)
                                    '60 feet' (x3)
                            [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    '10 creatures' (x3)
                                    '1 specific object or type of object, or a specific creature or ancestry' (x1)
                        [6] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6}
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    '10 creatures' (x3)
                                    'any number of objects' (x3)
                                    '5 creatures' (x1)
                        [7] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7}
                            [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '6 creatures' (x2)
                                    '10 creatures' (x1)
                        [8] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8}
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9}
                            [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
                [hp] : object {Book 3 - Tomorrow Must Burn.items.[].system.hp}
                    max : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - Tomorrow Must Burn.items.[].system.level}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.level.value} (12 different values)
                [location] : object {Book 3 - Tomorrow Must Burn.items.[].system.location}
                    [heightenedLevel] : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.heightenedLevel} (8 different values)
                        3 (x8)
                        1 (x7)
                        5 (x6)
                        2 (x6)
                        4 (x5)
                        6 (x5)
                        8 (x3)
                        9 (x1)
                    [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.location.uses}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.value} (same value: 2)
                    [value] : string {Book 3 - Tomorrow Must Burn.items.[].system.location.value} (9 different values)
                        'hWFsgyTptyHOBJtD' (x27)
                        'BKBcAo4en90X1m11' (x25)
                        'N62QvxPwdPCrIlP1' (x23)
                        'pTHZcKbaFZmIwmOo' (x18)
                        'C5HAmEH4wICnDXXA' (x13)
                        'CJe3a5GahNX20FL8' (x11)
                        'jL6Ovx8CLeSJ0K2S' (x5)
                        'O5uoqD3Lzqcdx708' (x2)
                        'ubsRZqqQfGfMpXdi' (x1)
                [material] : object {Book 3 - Tomorrow Must Burn.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 3 - Tomorrow Must Burn.items.[].system.mod}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.mod.value} (6 different values)
                        26 (x2)
                        16 (x2)
                        20 (x1)
                        13 (x1)
                        21 (x1)
                        18 (x1)
                [overlays] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [4gyp3qlsv5ywdyjq] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [UTMlHk0o5FXLlwwM] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [cUFX7ExSLeoa3vIF] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [pq7cxntbz4s8g5ik] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zjyfdrWBaUVi4O7b] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [prepared] : object {Book 3 - Tomorrow Must Burn.items.[].system.prepared}
                    flexible : boolean {Book 3 - Tomorrow Must Burn.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.prepared.value} (4 different values)
                        'prepared' (x3)
                        'innate' (x3)
                        'spontaneous' (x2)
                        'focus' (x1)
                [price] : object {Book 3 - Tomorrow Must Burn.items.[].system.price}
                    [per] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - Tomorrow Must Burn.items.[].system.price.value}
                        [cp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.gp} (16 different values)
                        [sp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.sp} (4 different values)
                            1 (x8)
                            2 (x4)
                            9 (x1)
                            7 (x1)
                [proficiency] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficiency}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficient}
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 3 - Tomorrow Must Burn.items.[].system.quantity} (6 different values)
                    1 (x54)
                    3 (x5)
                    10 (x4)
                    40 (x2)
                    20 (x2)
                    2 (x2)
                [range] : mixed
                    object {Book 3 - Tomorrow Must Burn.items.[].system.range}
                        value : string {Book 3 - Tomorrow Must Burn.items.[].system.range.value} (11 different values)
                    integer {Book 3 - Tomorrow Must Burn.items.[].system.range} (5 different values)
                        60 (x3)
                        100 (x2)
                        80 (x1)
                        120 (x1)
                        30 (x1)
                [reload] : object {Book 3 - Tomorrow Must Burn.items.[].system.reload}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.reload.value} (4 different values)
                        '' (x11)
                        '-' (x5)
                        '0' (x4)
                        '1' (x3)
                [requirements] : string {Book 3 - Tomorrow Must Burn.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual}
                    primary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary}
                        check : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary.check} (4 different values)
                            'Arcana (master) or Occultism (master)' (x1)
                            'Religion (expert; you must be a demon)' (x1)
                            'Religion (expert)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                    secondary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x2)
                            4 (x1)
                            1 (x1)
                        checks : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.checks} (4 different values)
                            'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
                            '' (x1)
                            'Diplomacy' (x1)
                            'Religion' (x1)
                [runes] : object {Book 3 - Tomorrow Must Burn.items.[].system.runes}
                    potency : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.potency} (2 different values)
                        1 (x21)
                        0 (x13)
                    property : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.runes.property.[]} (same value: 'flaming')
                    [resilient] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.resilient} (2 different values)
                        0 (x10)
                        1 (x1)
                    [striking] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.striking} (2 different values)
                        0 (x13)
                        1 (x10)
                [showSlotlessLevels] : object {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 3 - Tomorrow Must Burn.items.[].system.size} (2 different values)
                    'med' (x68)
                    'lg' (x1)
                [slots] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots}
                    [slot0] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.max} (2 different values)
                            6 (x2)
                            5 (x1)
                        prepared : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=6
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[].id} (17 different values)
                    [slot1] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[].id} (10 different values)
                                    '4os13PH2QkqDYz0u' (x2)
                                    '9nl5pxF2m3TsSoiQ' (x1)
                                    '6rCQgaK589gFmbun' (x1)
                                    'vXDAPLgcnOnprhCh' (x1)
                                    'r29IwLv0e0nLyQNg' (x1)
                                    'hWEQrLod5J7q1CXt' (x1)
                                    'DVSmJVpVyZ80lJ1K' (x1)
                                    'lB3BRzTjwPJMmJ3l' (x1)
                                    'ENLYA2JHjHPsP60V' (x1)
                                    'C4cmAS8XrJ1F7iTI' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot2] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.max} (2 different values)
                            3 (x3)
                            4 (x2)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[].id} (9 different values)
                                    'OuGn9uqYP90nZvNX' (x2)
                                    '3kvT6HruS1SEsrlU' (x1)
                                    'YwaWdEIFesY4tROV' (x1)
                                    'jkQ7DT4LVLUJpgoF' (x1)
                                    'SfH8VwwAcVw4PpIP' (x1)
                                    '6veYutBSVBdQgso7' (x1)
                                    'EoKXpHqeqwITOz0Y' (x1)
                                    'FQcw3MxdqecKJahc' (x1)
                                    'qCcIdDskiLVzDhlQ' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot3] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.max} (2 different values)
                            3 (x3)
                            4 (x2)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[].id} (10 different values)
                                    'EuL5lCXbxuTxgYda' (x1)
                                    'Bp5c3fwAxgHa6U3n' (x1)
                                    'EUNjlnAERNYMz83t' (x1)
                                    'stJZlXPPTHTR0Ruv' (x1)
                                    '7QMiuy4USvi0d3WM' (x1)
                                    'JFg42n21LmxgrUos' (x1)
                                    '2ryeqB6ak2wmnIuM' (x1)
                                    'RcQw9Au0diq7YY9s' (x1)
                                    'W6LizNoyrhIdW5Pw' (x1)
                                    'KOmvu8p68hrtWYPc' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot4] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.max} (3 different values)
                            4 (x2)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=4
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[].id} (9 different values)
                                    'aHDmQ749VOmjIXuh' (x1)
                                    '8AqidKJbUdG9rd7m' (x1)
                                    'yj70K4rBplV9mK1D' (x1)
                                    'tSQ2I9ViRu4ocrSQ' (x1)
                                    'CZXlYDovvuNT5oDa' (x1)
                                    'ENpWG5inrq7NPTbY' (x1)
                                    'R8DP6dwE4ig2I06D' (x1)
                                    '6e3O6MLdg90yIBZ6' (x1)
                                    '1Oiq4QyjAb3c6KLC' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.value} (same value: 4)
                    [slot5] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.max} (3 different values)
                            4 (x2)
                            1 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=4
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[].id} (8 different values)
                                    'a7uU6YI7ar6aTZov' (x1)
                                    'GIVqtJs2WSTErvP3' (x1)
                                    'hhMPzMB970pKFizk' (x1)
                                    'Wh2wTrUT11R2QSZb' (x1)
                                    'qkkHgTB0wizd9w2e' (x1)
                                    '07xwIzhmT6rn6TWU' (x1)
                                    '1bVPmaYC0DB3S9Zo' (x1)
                                    'J8WhlXsoDNwOIDkF' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.value} (same value: 4)
                    [slot6] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.max} (same value: 3)
                        [prepared] : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[].id} (6 different values)
                                    'rsShQuIRyLXxRUC8' (x1)
                                    'Wh2wTrUT11R2QSZb' (x1)
                                    'vv4Tqj5ytVaH4kyn' (x1)
                                    'GLadRewfQvjqhyK2' (x1)
                                    'fs4fsBZ6VTRQX3MQ' (x1)
                                    'RCiqJ87A8VcfvPPr' (x1)
                        value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.value} (same value: 3)
                    [slot7] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7}
                        max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.max} (same value: 2)
                        prepared : array<object> {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[].id} (2 different values)
                                    '2z20xwfAhFKrcI61' (x1)
                                    'CUpxhdzfkvX0ufXl' (x1)
                [slug] : string {Book 3 - Tomorrow Must Burn.items.[].system.slug} (135 different values)
                [speedPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.speedPenalty} (2 different values)
                    0 (x10)
                    -5 (x1)
                [spell] : object {Book 3 - Tomorrow Must Burn.items.[].system.spell}
                    _id : string {Book 3 - Tomorrow Must Burn.items.[].system.spell._id} (same value: 'fd31tAHSSGXyOxW6')
                    flags : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags}
                        core : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.fd31tAHSSGXyOxW6')
                    img : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/vampiric-exsanguination.webp')
                    name : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.name} (same value: 'Vampiric Exsanguination')
                    sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system}
                        area : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area}
                            type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.type} (same value: 'cone')
                            value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.value} (same value: 30)
                        cost : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost}
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage}
                            0 : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0}
                                [category] : empty
                                formula : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.formula} (same value: '12d6')
                                kinds : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.type} (same value: 'void')
                        defense : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense}
                            save : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        description : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description}
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description.value} (same value: '<p>You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>')
                        duration : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.value} (same value: '')
                        heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening}
                            damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage}
                                0 : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage.0} (same value: '2d6')
                            interval : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level}
                            value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level.value} (same value: 6)
                        location : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.heightenedLevel} (same value: 6)
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication}
                            license : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range}
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range.value} (same value: '')
                        requirements : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.rules}
                        slug : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.slug} (same value: 'vampiric-exsanguination')
                        target : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target}
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target.value} (same value: '')
                        time : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time}
                            value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time.value} (same value: '2')
                        traits : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x1)
                                    'divine' (x1)
                                    'occult' (x1)
                            value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value}
                                Length: min=4 max=4
                                Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value.[]} (4 different values)
                                    'concentrate' (x1)
                                    'death' (x1)
                                    'manipulate' (x1)
                                    'void' (x1)
                    type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 3 - Tomorrow Must Burn.items.[].system.spelldc}
                    dc : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.dc} (6 different values)
                        32 (x3)
                        27 (x2)
                        22 (x1)
                        34 (x1)
                        29 (x1)
                        38 (x1)
                    mod : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.value} (7 different values)
                        19 (x2)
                        24 (x2)
                        22 (x1)
                        14 (x1)
                        26 (x1)
                        23 (x1)
                        30 (x1)
                [splashDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage}
                    [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 3 - Tomorrow Must Burn.items.[].system.stackGroup} (3 different values)
                    'arrows' (x4)
                    'bolts' (x2)
                    'slingBullets' (x1)
                [strength] : integer {Book 3 - Tomorrow Must Burn.items.[].system.strength} (3 different values)
                    0 (x8)
                    1 (x1)
                    3 (x1)
                [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.target}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.target.value} (21 different values)
                [time] : object {Book 3 - Tomorrow Must Burn.items.[].system.time}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.time.value} (7 different values)
                        '2' (x98)
                        '1' (x9)
                        '3' (x7)
                        '1 day' (x4)
                        '10 minutes' (x4)
                        '1 to 3' (x4)
                        '1 minute' (x3)
                [tradition] : object {Book 3 - Tomorrow Must Burn.items.[].system.tradition}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.tradition.value} (3 different values)
                        'occult' (x4)
                        'arcane' (x3)
                        'divine' (x2)
                [traits] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits}
                    [rarity] : string {Book 3 - Tomorrow Must Burn.items.[].system.traits.rarity} (4 different values)
                        'common' (x335)
                        'uncommon' (x14)
                        'unique' (x1)
                        'rare' (x1)
                    [traditions] : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x107)
                            'occult' (x104)
                            'primal' (x49)
                            'divine' (x49)
                    value : array<string> {Book 3 - Tomorrow Must Burn.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.value.[]} (89 different values)
                    [selected] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits.selected}
                [usage] : object {Book 3 - Tomorrow Must Burn.items.[].system.usage}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x45)
                        'held-in-two-hands' (x7)
                        'held-in-one-plus-hands' (x4)
                        'worn' (x1)
                        'affixed-to-weapon' (x1)
                [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Tomorrow Must Burn.items.[].system.uses.autoDestroy} (2 different values)
                        True (x11)
                        False (x1)
                    max : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 3 - Tomorrow Must Burn.items.[].system.weaponType}
                    value : string {Book 3 - Tomorrow Must Burn.items.[].system.weaponType.value} (2 different values)
                        'melee' (x31)
                        'ranged' (x14)
            type : string {Book 3 - Tomorrow Must Burn.items.[].type} (9 different values)
                'spell' (x129)
                'action' (x109)
                'melee' (x45)
                'weapon' (x23)
                'equipment' (x23)
                'consumable' (x12)
                'armor' (x11)
                'spellcastingEntry' (x9)
                'lore' (x8)
            [_stats] : object {Book 3 - Tomorrow Must Burn.items.[]._stats}
                compendiumSource : string {Book 3 - Tomorrow Must Burn.items.[]._stats.compendiumSource} (131 different values)
            [flags] : object {Book 3 - Tomorrow Must Burn.items.[].flags}
                pf2e : object {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e.linkedWeapon} (23 different values)
    name : string {Book 3 - Tomorrow Must Burn.name} (all different values)
    system : object {Book 3 - Tomorrow Must Burn.system}
        [abilities] : object {Book 3 - Tomorrow Must Burn.system.abilities}
            cha : object {Book 3 - Tomorrow Must Burn.system.abilities.cha}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.cha.mod} (9 different values)
                    4 (x6)
                    2 (x3)
                    -1 (x2)
                    3 (x2)
                    5 (x2)
                    -2 (x1)
                    8 (x1)
                    1 (x1)
                    0 (x1)
            con : object {Book 3 - Tomorrow Must Burn.system.abilities.con}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.con.mod} (7 different values)
                    3 (x7)
                    4 (x3)
                    5 (x3)
                    2 (x2)
                    1 (x2)
                    6 (x1)
                    0 (x1)
            dex : object {Book 3 - Tomorrow Must Burn.system.abilities.dex}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.dex.mod} (7 different values)
                    5 (x5)
                    4 (x4)
                    2 (x4)
                    1 (x2)
                    3 (x2)
                    7 (x1)
                    6 (x1)
            int : object {Book 3 - Tomorrow Must Burn.system.abilities.int}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.int.mod} (8 different values)
                    1 (x4)
                    0 (x4)
                    5 (x3)
                    4 (x3)
                    -4 (x2)
                    2 (x1)
                    6 (x1)
                    3 (x1)
            str : object {Book 3 - Tomorrow Must Burn.system.abilities.str}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.str.mod} (8 different values)
                    4 (x4)
                    2 (x3)
                    5 (x3)
                    6 (x3)
                    7 (x2)
                    0 (x2)
                    3 (x1)
                    -5 (x1)
            wis : object {Book 3 - Tomorrow Must Burn.system.abilities.wis}
                mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.wis.mod} (8 different values)
                    2 (x5)
                    3 (x5)
                    1 (x2)
                    4 (x2)
                    6 (x2)
                    7 (x1)
                    5 (x1)
                    0 (x1)
        attributes : object {Book 3 - Tomorrow Must Burn.system.attributes}
            ac : object {Book 3 - Tomorrow Must Burn.system.attributes.ac}
                [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.ac.details} (same value: '')
                value : integer {Book 3 - Tomorrow Must Burn.system.attributes.ac.value} (14 different values)
            [allSaves] : object {Book 3 - Tomorrow Must Burn.system.attributes.allSaves}
                value : string {Book 3 - Tomorrow Must Burn.system.attributes.allSaves.value} (6 different values)
                    '' (x12)
                    '+1 status to all saves vs. magic' (x3)
                    '+1 status to all saves vs. vitality' (x1)
                    '+1 status to all saves vs. poison' (x1)
                    '+2 circumstance to all saves vs. shove, trip, or being knocked prone' (x1)
                    '+2 status to all saves vs. magic, +3 status to all saves vs. divine magic' (x1)
            hp : object {Book 3 - Tomorrow Must Burn.system.attributes.hp}
                details : string {Book 3 - Tomorrow Must Burn.system.attributes.hp.details} (5 different values)
                    '' (x20)
                    'void healing' (x1)
                    'void healing, rejuvenation' (x1)
                    'regeneration 25 (deactivated by holy or silver)' (x1)
                    'to break each branch' (x1)
                max : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.max} (18 different values)
                temp : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.value} (18 different values)
                [tempmax] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hardness} (4 different values)
                0 (x2)
                17 (x1)
                18 (x1)
                10 (x1)
            [hasHealth] : boolean {Book 3 - Tomorrow Must Burn.system.attributes.hasHealth} (2 different values)
                True (x3)
                False (x2)
            [immunities] : array<object> {Book 3 - Tomorrow Must Burn.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[]}
                    type : string {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[].type} (8 different values)
                        'precision' (x4)
                        'death-effects' (x3)
                        'disease' (x3)
                        'paralyzed' (x3)
                        'poison' (x3)
                        'unconscious' (x3)
                        'critical-hits' (x3)
                        'cold' (x1)
            [resistances] : array<object> {Book 3 - Tomorrow Must Burn.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[]}
                    type : string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].type} (5 different values)
                        'physical' (x2)
                        'cold' (x1)
                        'fire' (x1)
                        'all-damage' (x1)
                        'poison' (x1)
                    value : integer {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].value} (5 different values)
                        10 (x2)
                        20 (x1)
                        5 (x1)
                        8 (x1)
                        12 (x1)
                    [doubleVs] : array<string> {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
                            'bludgeoning' (x1)
                            'piercing' (x1)
            [speed] : object {Book 3 - Tomorrow Must Burn.system.attributes.speed}
                [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.details} (3 different values)
                    'mobility, shipboard grace' (x1)
                    'quick movements' (x1)
                    'swiftness' (x1)
                otherSpeeds : array<object> {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            30 (x1)
                            25 (x1)
                value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.value} (6 different values)
                    25 (x9)
                    35 (x3)
                    30 (x3)
                    40 (x2)
                    0 (x1)
                    20 (x1)
            [stealth] : object {Book 3 - Tomorrow Must Burn.system.attributes.stealth}
                details : string {Book 3 - Tomorrow Must Burn.system.attributes.stealth.details} (4 different values)
                    '' (x2)
                    '<p>(expert) or @Check[perception|dc:27|name:Notice Sluice Gates|traits:complex,mechanical,trap,hazard] (expert) to notice the six cleverly hidden sluice gates while they are closed</p>' (x1)
                    '<p>(expert); @Check[perception|dc:29|name:Notice the Line of Cord|traits:complex,mechanical,trap,hazard] to notice the line of cord running from the lathe\'s trigger toward the door to area <strong>A2</strong>.</p>' (x1)
                    '<p>(expert)</p>' (x1)
                value : integer {Book 3 - Tomorrow Must Burn.system.attributes.stealth.value} (4 different values)
                    17 (x2)
                    10 (x1)
                    19 (x1)
                    22 (x1)
            [weaknesses] : array<object> {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[]}
                    type : string {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].type} (3 different values)
                        'holy' (x3)
                        'cold-iron' (x1)
                        'silver' (x1)
                    value : integer {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x3)
                        20 (x2)
        details : object {Book 3 - Tomorrow Must Burn.system.details}
            [blurb] : string {Book 3 - Tomorrow Must Burn.system.details.blurb} (2 different values)
                '' (x18)
                'Male raja rakshasa' (x1)
            [languages] : object {Book 3 - Tomorrow Must Burn.system.details.languages}
                details : string {Book 3 - Tomorrow Must Burn.system.details.languages.details} (2 different values)
                    '' (x18)
                    'telepathy 100 feet' (x1)
                value : array<string> {Book 3 - Tomorrow Must Burn.system.details.languages.value}
                    Length: min=0 max=12
                    Value type: string {Book 3 - Tomorrow Must Burn.system.details.languages.value.[]} (18 different values)
            level : object {Book 3 - Tomorrow Must Burn.system.details.level}
                value : integer {Book 3 - Tomorrow Must Burn.system.details.level.value} (10 different values)
                    10 (x7)
                    6 (x4)
                    11 (x3)
                    9 (x3)
                    13 (x2)
                    5 (x1)
                    16 (x1)
                    8 (x1)
                    7 (x1)
                    12 (x1)
            [privateNotes] : string {Book 3 - Tomorrow Must Burn.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 3 - Tomorrow Must Burn.system.details.publicNotes} (5 different values)
            publication : object {Book 3 - Tomorrow Must Burn.system.details.publication}
                license : string {Book 3 - Tomorrow Must Burn.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - Tomorrow Must Burn.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Tomorrow Must Burn.system.details.publication.title} (same value: 'Pathfinder #147: Tomorrow Must Burn')
            [description] : string {Book 3 - Tomorrow Must Burn.system.details.description} (5 different values)
                '<p>Hell hounds invisible to all but their lone target burn their chosen victim.</p>' (x1)
                '<p>The echo of diabolic bells reverberates with a bone-shaking clamor.</p>' (x1)
                '<p>Six sluice gates open to allow thousands of gallons of water to begin flooding the room. The water churns through the room and flows out through three chutes on the south end of the room.</p>' (x1)
                '<p>The powered lathe\'s springs have been critically overwound so that when jostled or triggered, the lathe unwinds violently, hurling blades, gears, and sharp shards of metal around the room.</p>' (x1)
                '<p>The statue of the willow tree animates, its branches lashing out to try to grab anyone in area <strong>B2</strong>.</p>' (x1)
            [disable] : string {Book 3 - Tomorrow Must Burn.system.details.disable} (5 different values)
                '<p>@Check[religion|dc:24|name:Exorcise the Hounds|traits:complex,haunt,hazard] (expert) to perform an exorcism (with 2 actions)</p>' (x1)
                '<p>@Check[religion|dc:27|name:Recite Against the Power of Hell|traits:auditory,complex,haunt,sonic,hazard] (expert) to break the curse with recitations against the power of Hell (2 actions), or @Check[performance|dc:22|name:Perform an Opposing Composition|traits:auditory,complex,haunt,sonic,hazard] (expert) to Perform an opposing composition</p>' (x1)
                '<p>@Check[thievery|dc:28|name:Close a Sluice|traits:complex,mechanical,trap,hazard] (expert) twice to close a sluice (on a critical success, a sluice is closed immediately)</p>' (x1)
                '<p>@Check[thievery|dc:31|name:Release the Spring Tension|traits:complex,mechanical,trap,hazard] (expert) on the lathe releases the tension on its springs without unleashing its blades and gears.</p>' (x1)
                '<p>@Check[athletics|dc:25|name:Force Open a Branch|traits:complex,magical,trap,hazard,action:force-open] or @Check[thievery|dc:25|name:Lever Open a Branch|traits:complex,magical,trap,hazard] (trained) to force or lever open a single branch, disabling that branch and freeing any creature trapped within. @Check[thievery|dc:29|name:Disrupt the Tree\'s Magical Animation|traits:complex,magical,trap,hazard] (expert) to disrupt the tree\'s magical animation, shut it down, and free all trapped creatures. Placing a <em>dreamstone</em> in the tree\'s trunk takes 2 Interact actions and causes the trap to shut down, freeing all trapped creatures. Placing the cursed <em>dreamstone</em> from area <strong>B4</strong> in the trunk instead increases the tree\'s actions per turn to 4 and gives it a +2 item bonus to all saving throws and attack rolls.</p>' (x1)
            [isComplex] : boolean {Book 3 - Tomorrow Must Burn.system.details.isComplex} (same value: True)
            [reset] : string {Book 3 - Tomorrow Must Burn.system.details.reset} (5 different values)
                '<p>If their designated target dies or the hounds can\'t reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset.</p>' (x1)
                '<p>The bells cease ringing if there are no living creatures within 30 feet.</p>' (x1)
                '<p>The trap resets if all six sluices are closed. If all the water has drained when this occurs, the water takes many months to refill.</p>' (x1)
                '' (x1)
                '<p>The trap deactivates and resets if it has no creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] and no creatures in the room to attack. If an uncursed <em>dreamstone</em> is placed in its trunk, the statue doesn\'t reactivate.</p>' (x1)
            [routine] : string {Book 3 - Tomorrow Must Burn.system.details.routine} (5 different values)
        [initiative] : object {Book 3 - Tomorrow Must Burn.system.initiative}
            statistic : string {Book 3 - Tomorrow Must Burn.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - Tomorrow Must Burn.system.perception}
            details : string {Book 3 - Tomorrow Must Burn.system.perception.details} (3 different values)
                '' (x17)
                'bloodsense (precise) 60 feet' (x1)
                'detect magic, painsight' (x1)
            mod : integer {Book 3 - Tomorrow Must Burn.system.perception.mod} (14 different values)
            senses : array<object> {Book 3 - Tomorrow Must Burn.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 3 - Tomorrow Must Burn.system.perception.senses.[]}
                    [acuity] : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x2)
                        'precise' (x1)
                    [range] : integer {Book 3 - Tomorrow Must Burn.system.perception.senses.[].range} (2 different values)
                        30 (x2)
                        60 (x1)
                    type : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x9)
                        'low-light-vision' (x3)
                        'scent' (x2)
                        'truesight' (x1)
        [resources] : object {Book 3 - Tomorrow Must Burn.system.resources}
            [focus] : object {Book 3 - Tomorrow Must Burn.system.resources.focus}
                max : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.max} (2 different values)
                    1 (x6)
                    2 (x1)
                value : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.value} (2 different values)
                    1 (x6)
                    2 (x1)
        saves : object {Book 3 - Tomorrow Must Burn.system.saves}
            fortitude : object {Book 3 - Tomorrow Must Burn.system.saves.fortitude}
                saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - Tomorrow Must Burn.system.saves.fortitude.value} (13 different values)
            reflex : object {Book 3 - Tomorrow Must Burn.system.saves.reflex}
                saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - Tomorrow Must Burn.system.saves.reflex.value} (13 different values)
            will : object {Book 3 - Tomorrow Must Burn.system.saves.will}
                saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - Tomorrow Must Burn.system.saves.will.value} (13 different values)
        [skills] : object {Book 3 - Tomorrow Must Burn.system.skills}
            [acrobatics] : object {Book 3 - Tomorrow Must Burn.system.skills.acrobatics}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.acrobatics.base} (10 different values)
                    19 (x2)
                    27 (x2)
                    17 (x2)
                    22 (x2)
                    10 (x1)
                    15 (x1)
                    11 (x1)
                    16 (x1)
                    14 (x1)
                    13 (x1)
            [arcana] : object {Book 3 - Tomorrow Must Burn.system.skills.arcana}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.arcana.base} (4 different values)
                    22 (x1)
                    27 (x1)
                    18 (x1)
                    21 (x1)
            [athletics] : object {Book 3 - Tomorrow Must Burn.system.skills.athletics}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.base} (12 different values)
                [special] : array<object> {Book 3 - Tomorrow Must Burn.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[]}
                        base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].base} (same value: 23)
                        label : string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].label} (same value: 'to Grapple')
                        predicate : array<string> {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple')
            [crafting] : object {Book 3 - Tomorrow Must Burn.system.skills.crafting}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.crafting.base} (2 different values)
                    18 (x1)
                    23 (x1)
            [deception] : object {Book 3 - Tomorrow Must Burn.system.skills.deception}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.deception.base} (9 different values)
                    21 (x2)
                    22 (x1)
                    20 (x1)
                    32 (x1)
                    23 (x1)
                    19 (x1)
                    15 (x1)
                    12 (x1)
                    26 (x1)
            [diplomacy] : object {Book 3 - Tomorrow Must Burn.system.skills.diplomacy}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.diplomacy.base} (5 different values)
                    21 (x2)
                    15 (x1)
                    18 (x1)
                    34 (x1)
                    22 (x1)
            [intimidation] : object {Book 3 - Tomorrow Must Burn.system.skills.intimidation}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.intimidation.base} (9 different values)
                    19 (x2)
                    22 (x2)
                    18 (x2)
                    23 (x1)
                    26 (x1)
                    32 (x1)
                    17 (x1)
                    10 (x1)
                    16 (x1)
            [medicine] : object {Book 3 - Tomorrow Must Burn.system.skills.medicine}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.medicine.base} (same value: 16)
            [occultism] : object {Book 3 - Tomorrow Must Burn.system.skills.occultism}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.occultism.base} (2 different values)
                    16 (x1)
                    25 (x1)
            [performance] : object {Book 3 - Tomorrow Must Burn.system.skills.performance}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.performance.base} (2 different values)
                    34 (x1)
                    20 (x1)
            [religion] : object {Book 3 - Tomorrow Must Burn.system.skills.religion}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.religion.base} (5 different values)
                    15 (x1)
                    17 (x1)
                    30 (x1)
                    21 (x1)
                    22 (x1)
            [society] : object {Book 3 - Tomorrow Must Burn.system.skills.society}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.society.base} (4 different values)
                    20 (x2)
                    16 (x1)
                    22 (x1)
                    19 (x1)
            [stealth] : object {Book 3 - Tomorrow Must Burn.system.skills.stealth}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.base} (6 different values)
                    19 (x4)
                    22 (x3)
                    16 (x2)
                    21 (x1)
                    29 (x1)
                    23 (x1)
                [special] : array<object> {Book 3 - Tomorrow Must Burn.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[]}
                        base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].base} (same value: 25)
                        label : string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].label} (same value: 'in Rocky Terrain')
                        predicate : array<string> {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
            [survival] : object {Book 3 - Tomorrow Must Burn.system.skills.survival}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.survival.base} (5 different values)
                    15 (x1)
                    14 (x1)
                    22 (x1)
                    11 (x1)
                    13 (x1)
            [thievery] : object {Book 3 - Tomorrow Must Burn.system.skills.thievery}
                base : integer {Book 3 - Tomorrow Must Burn.system.skills.thievery.base} (8 different values)
                    22 (x2)
                    19 (x1)
                    16 (x1)
                    11 (x1)
                    20 (x1)
                    14 (x1)
                    21 (x1)
                    13 (x1)
        [spellcasting] : object {Book 3 - Tomorrow Must Burn.system.spellcasting}
            rituals : object {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals}
                dc : integer {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals.dc} (3 different values)
                    32 (x2)
                    27 (x1)
                    29 (x1)
        traits : object {Book 3 - Tomorrow Must Burn.system.traits}
            rarity : string {Book 3 - Tomorrow Must Burn.system.traits.rarity} (4 different values)
                'unique' (x8)
                'rare' (x6)
                'common' (x5)
                'uncommon' (x5)
            size : object {Book 3 - Tomorrow Must Burn.system.traits.size}
                value : string {Book 3 - Tomorrow Must Burn.system.traits.size.value} (3 different values)
                    'med' (x20)
                    'lg' (x3)
                    'sm' (x1)
            value : array<string> {Book 3 - Tomorrow Must Burn.system.traits.value}
                Length: min=1 max=5
                Value type: string {Book 3 - Tomorrow Must Burn.system.traits.value.[]} (26 different values)
        [creatureType] : string {Book 3 - Tomorrow Must Burn.system.creatureType} (same value: '')
        [customModifiers] : object {Book 3 - Tomorrow Must Burn.system.customModifiers}
        [statusEffects] : array<> {Book 3 - Tomorrow Must Burn.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 3 - Tomorrow Must Burn.type} (2 different values)
        'npc' (x19)
        'hazard' (x5)